Alice in Borderland season 2 episode 8 Recap and FAQ
Episode Summary
In "The Queen of Croquet," players, including Arisu, engage in a mysterious game resembling 19th-century English lawn billiards. They must complete three croquet sets without withdrawing, navigating through various strategic challenges and psychological manipulations. The game's overseer presents conflicting theories about the game's reality, ranging from futuristic simulations to alien experiments, leaving players in a state of confusion. Arisu, confronted with the possibility that the game is an illusion, rejects this notion, choosing to continue playing. The story concludes with Arisu and Usagi declining permanent residency in the game’s world, returning to their normal lives but left with unresolved questions about reality and their experiences.
Full Episode S02E08 Recap
Frequently Asked Questions
What is "The Queen of Croquet" game?
A game resembling 19th-century English lawn billiards, where players complete three sets of croquet without withdrawing.
Are weapons allowed in "The Queen of Croquet"?
Yes, weapons are allowed in the game.
What are the team colors in the game?
Teams have two balls each, one blue and black, the other red and yellow.
How do you win a round in "The Queen of Croquet"?
By passing balls through six hoops in a specific order and hitting the final peg before the opponent.
Is winning each round necessary to clear the game?
No, players just need to finish three rounds, not necessarily win them.
Does the game involve any traditional practices?
Yes, having tea is hinted at as part of proper croquet etiquette.
What theories are presented about the game's nature?
Theories include a futuristic virtual reality, alien experiments, and androids with artificial memories.
Is any theory confirmed as the truth about the game?
No definitive truth is confirmed; each theory is presented and then retracted as a joke.
Who is Mira Kano?
Mira Kano claims to be Arisu's psychiatrist, suggesting the game is a mental construct in therapy.
What choice is Arisu confronted with towards the end?
Arisu must choose to continue playing the game or accept it as an illusion.
Does Arisu believe the game is an illusion?
Arisu decides to continue the game, rejecting the idea that it's an illusion.
What decision do Arisu and Usagi make about permanent residency?
They choose not to accept permanent residency in the game’s world.
How does the game affect Arisu's perception of reality?
The game leaves Arisu with a sense of lingering ambiguity about reality and his own experiences.
Is there a clear resolution to the game's mysteries?
No, the game ends with a return to normalcy but retains an air of mystery and ambiguity.
What is the overarching theme of the game?
The theme revolves around the nature of reality, personal motivations, and the impact of mental constructs on one's life.